research:its2017

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 ====== Gamification in e-Mental Health: Development of a Digital Intervention addressing Severe Mental Illness and Metabolic Syndrome ====== ====== Gamification in e-Mental Health: Development of a Digital Intervention addressing Severe Mental Illness and Metabolic Syndrome ======
  
-{{research:paul_its2017.pdf|Download}}+{{research:shaw_its2017.pdf|Download}}
  
 Shaw, A., Paul, D., Billingsley, W,, Kwan, P., and Wilson, R. "Gamification in e-Mental Health: Development of a Digital Intervention addressing Severe Mental Illness and Metabolic Syndrome", IADIS International Conference on Internet Technologies & Society (ITS 2017), Sydney, Australia, IADIS, pp. 83-90, December 2017. Shaw, A., Paul, D., Billingsley, W,, Kwan, P., and Wilson, R. "Gamification in e-Mental Health: Development of a Digital Intervention addressing Severe Mental Illness and Metabolic Syndrome", IADIS International Conference on Internet Technologies & Society (ITS 2017), Sydney, Australia, IADIS, pp. 83-90, December 2017.
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